<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Abyss Floors Devlog - itch.io</title><link>https://alerotstudio.itch.io/abyss-floors</link><description>A dark-fantasy idle MMORPG. You don&#039;t fight the fight — you engineer it. Free, in your browser.</description><item><guid>https://alerotstudio.itch.io/abyss-floors/devlog/1657464/a-second-world-sieges-that-remember-and-a-week-of-fixes</guid><title>A second world, sieges that remember, and a week of fixes</title><link>https://alerotstudio.itch.io/abyss-floors/devlog/1657464/a-second-world-sieges-that-remember-and-a-week-of-fixes</link><pubDate>Wed, 09 Sep 2026 06:14:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Live build as of today is version 0.5.26 (f24682ec). Here is what actually changed since the last devlog, grouped by what it means when you are playing. A second world. There is now a public &quot;Abyss Te...</p>]]></description></item><item><guid>https://alerotstudio.itch.io/abyss-floors/devlog/1649499/where-every-coin-comes-from-and-where-it-goes</guid><title>Where every coin comes from, and where it goes</title><link>https://alerotstudio.itch.io/abyss-floors/devlog/1649499/where-every-coin-comes-from-and-where-it-goes</link><pubDate>Wed, 02 Sep 2026 06:26:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Gold in Abyss Floors is conserved. That&#039;s the design rule underneath the whole economy, and I want to explain why it exists, because it shapes almost everything else. Conserved means: every coin in th...</p>]]></description></item><item><guid>https://alerotstudio.itch.io/abyss-floors/devlog/1647044/before-tomorrow-faster-claims-and-the-store-stops-killing-your-game</guid><title>Before tomorrow: faster claims, and the store stops killing your game</title><link>https://alerotstudio.itch.io/abyss-floors/devlog/1647044/before-tomorrow-faster-claims-and-the-store-stops-killing-your-game</link><pubDate>Mon, 31 Aug 2026 08:42:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Early Access starts 1 September 2026, which is tomorrow, so this is the small-fixes roundup before that. The live build right now is version 0.5.15, build 2c36275d. Nothing here is dramatic. Most of i...</p>]]></description></item><item><guid>https://alerotstudio.itch.io/abyss-floors/devlog/1647029/why-offline-farming-runs-at-half-speed</guid><title>Why offline farming runs at half speed</title><link>https://alerotstudio.itch.io/abyss-floors/devlog/1647029/why-offline-farming-runs-at-half-speed</link><pubDate>Mon, 31 Aug 2026 08:18:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This one is a design note rather than a changelog. Early Access starts 1 September 2026, and the question I get asked most about a semi-idle MMO is what actually happens while you are logged out. So h...</p>]]></description></item><item><guid>https://alerotstudio.itch.io/abyss-floors/devlog/1646924/chronicle-1-immersion</guid><title>Chronicle 1: Immersion</title><link>https://alerotstudio.itch.io/abyss-floors/devlog/1646924/chronicle-1-immersion</link><pubDate>Mon, 31 Aug 2026 06:00:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The Abyss does not begin with a monster. It begins with a stair. The Threshold is the only floor where daylight still reaches — thin, grey, arriving sideways like it owes somebody money. Cave Lurker...</p>]]></description></item><item><guid>https://alerotstudio.itch.io/abyss-floors/devlog/1646227/no-wipes-ever-and-early-access-starts-1-september</guid><title>No wipes, ever — and Early Access starts 1 September</title><link>https://alerotstudio.itch.io/abyss-floors/devlog/1646227/no-wipes-ever-and-early-access-starts-1-september</link><pubDate>Sun, 30 Aug 2026 17:39:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Two announcements, one big and one bigger. The bigger one: your progress is permanent. We have removed the possibility of a wipe from the plan, the Terms and the signup page. What you build in Abyss F...</p>]]></description></item><item><guid>https://alerotstudio.itch.io/abyss-floors/devlog/1643342/the-doors-are-open</guid><title>The doors are open</title><link>https://alerotstudio.itch.io/abyss-floors/devlog/1643342/the-doors-are-open</link><pubDate>Fri, 28 Aug 2026 10:01:51 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NTg1MzQ3LnBuZw==/400x224%23c/GiAjHc.png"/><p>Abyss Floors has just come out of its closed alpha, and as of this week anyone can play. Register with your email or sign in with Steam, and you&#039;re in — free, in your browser, no download. It works...</p>]]></description></item></channel></rss>