Abyss Floors
**Farm · Upgrade · Conquer.**
Abyss Floors is a dark-fantasy idle MMORPG where you don't fight the fight — you engineer it.
You choose your weapon archetype, your build, your gear, how much enchanting risk you're willing to take, your house, your clan and your hunting ground. Then the world ticks and your character carves its way down through a descending abyss, zone by zone, each one deeper and more dangerous than the last. Combat is automated and shown as a live, colour-coded log; where you camp matters, and your character keeps progressing while you're away.
It is a real, shared world. Gold is conserved and dupe-proof, the market is run by players, and the best gear is earned, not bought. Enchanting has no ceiling but carries real risk — though nothing you own is ever destroyed. PvP is opt-in over the loot-rich contested rooms, and every kill carries consequences through a karma system. Clans have treasuries, buildings and territory worth fighting over.
Progression is measured in months, not evenings. Deliberately.
**How to play**
Press *Play* above — it opens the game in a new tab. Register with your email, or sign in with Steam. No download, no invite, free. Works on your phone.
**Where it stands**
It has just come out of a closed alpha and it's a solo project, so there are rough edges — balance in the deep zones especially. Early Access starts at the beginning of September and your progress carries over. Full launch is in December. Nothing gets wiped — your progress is permanent.
Feedback is the whole reason this page exists. Tell me what breaks and what bores you in the comments below.
| Updated | 6 days ago |
| Published | 11 days ago |
| Status | In development |
| Platforms | HTML5 |
| Publisher | Alerot |
| Release date | 7 days ago |
| Author | AlerotStudio |
| Genre | Role Playing |
| Tags | browser, clicker-free, Dark Fantasy, Economy, Idle, Incremental, MMORPG, Multiplayer, PvP, Text based |
| Average session | Days or more |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Color-blind friendly, High-contrast |
| Multiplayer | Server-based networked multiplayer |
| Links | Homepage |
Development log
- Where every coin comes from, and where it goes6 days ago
- Before tomorrow: faster claims, and the store stops killing your game8 days ago
- Why offline farming runs at half speed8 days ago
- Chronicle 1: Immersion9 days ago
- No wipes, ever — and Early Access starts 1 September9 days ago
- The doors are open11 days ago



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